Explorative Electronic Music
superMachina Releases on SoundCloud
With SuperMachina, I am exploring the vast universe of electronic music production and having not settled on a planet yet.
SuperMachina started in 2019 when I felt an insatiable urge to produce electronic music. For producing my tracks, I experiment with various digital instruments, controllers, and hardware synthesizers. I follow a procedural approach trying to generate rhythms and melodies instead of composing them in a traditional way. In this context, I admire the instruments invited by Tim Exile with Reaktor that offers a new approach for making electronic music. In addition, I explore innovative tools like the Grid in Bitwig that is a nice trade-off between an easy to use interface and the technical complexity of implementing your own digital instrument.
Besides producing electronic music, I am a professor for computational architecture at the Bauhaus-University Weimar, Germany. In the tradition of the Bauhaus, I am aiming to explore relationships between new technologies, architectural and urban design, and the creation of electronic music. My common ground between these fields is a procedural or generative approach that automates the design of buildings and cities as well as of music. There are obviously relationships between computational tools for parametric design like Grasshopper for Rhino 3D and such for creating digital instruments like Reaktor, Max MSP, or the Grid in Bitwig.